Save and load workfiles in progress. Change the context inside of the application.
Universal GUI for defining content for publishing from your DCC app.
Universal GUI for loading published assets into your DCC app.
Universal GUI for validating and publishng content from your DCC app.
Universal GUI for managing versions of assets loaded into your working scene.
A loader GUI that allows yo to load content from dedicated cross project asset library
A standalone GUI for publishing data into pipeline without going though DCC app.
Cross platform wrapper app, which is the central point of pype. All other tools are ran from here.
Standalone GUI for launching application in the chosen context directly from tray
Service for monitoring the user activity to start, stop and synchronise time tracking.
Integrations with Deadline and Muster render managers. Render, publish and generate reviews on the farm.
Production proven in fully remote workflows. Pype can run of cloud servers and storage.
Start any DCC application directly from ftrack task, with pype loaded.
Quickly sets up project with customisable pre-defined structure and attributes.
Built-in ftrack event server takes care of all automation on your ftrack.
All reviewables from all DCC aps, including farm renders are pushed to ftrack online review.
Auto Time Tracker
Automatically starts and stops ftrack time tracker, base on artist activity.
Actions and Events
versions 2017 and higher
Publish shading networks with textures and assign them to all assets in the scene at once
Add any custom projects scripts to dynamically generated maya shelves
Makes all your playblasts consistent, with burnins and correct viewport settings
Model > Render
We cover full project data flow from model throght animation, till final render.
Full support for Arnold, Vray, Redshift and Yeti. With more added upon client requests.
Foundry Nuke | NukeX
versions 11.0 and higher
Fully colour managed outputs for work and review.
Automatically build first workfiles from published plates or renders
Template system for centrally controlled node parameters.
Support for local and farm renders, including baked reviews.
Generate slates and attach them to rendered.